Sunday, 2 October 2016

Lesson 3: Prizes and Monsters


WALT - Relate To Others

Success criteria

·       Share ideas
·       Recognise different points of view
·       Negotiate



WALT – set backgrounds and use the sensor feature

Success criteria

  • add a prize
  • add a monster
  • test your game so far
Step One
Jump on the Padlet and set your goal for this lesson!


Step Two
After watching Carl's mini lesson,
think about these questions with your partner.

What will you want to happen when you get a prize?
How many prizes will you want?
How many monsters will you want?
How will you want your monsters to act?

Now have a go at adding some prizes and monsters. If you get stuck, who could you ask?

Step Three

Reflection time! Add your reflection to match your goal from the start of the lesson.

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